Top: Games: Video Games: Terminology




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8-bit

Video games that can display a maximum of 256 colors. Examples include the NES (Nintendo Entertainment System), and the Atari 2600.


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16-bit

Video games that can display 32768 colors. For example, the SNES (Super Nintendo Entertainment System), and the Sega Genesis.


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32-bit

An example of a 32-bit console is the Sega Saturn.


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64-bit

Examples of 64-bit consoles are the Nintendo 64, and the Atari Jaguar.


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CG

CG is an abbreviation of Computer Generated. It is used to describe high quality cinematic screens featured in games to tell portions of a dramatic story.


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Console

A video game system generally for use at home. Players connect controllers to the console, which in turn is connected to a television. The most recent consoles usually have more advanced graphics than the most recent handheld systems. Examples include the GameCube, PlayStation 2, and Xbox.


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Famicom

The Japanese name of the NES (Nintendo Entertainment System).


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FPS

An abbreviation of First-Person Shooter. Players view the gaming area from the perspective of the character. First-person shooters use 3D graphics, and often involve weaponry.


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Handheld

Portable gaming system. Handhelds are usually lightweight and run on batteries. The GameBoy, and Game Boy Advance are examples of handheld consoles.


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NES

The Nintendo Entertainment System (Famicom). The NES was Nintendo's first console. It featured 8-bit graphics, and games were stored on large grey cartridges.


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Next-generation

Also known as "next-gen". The term refers to the next phase in video gaming. For example, the jump from 16-bit to 32-bit graphics was described a next-generation jump at the time.


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Side-scrolling platformer

This describes a 2D platform game where the player moves the character from the left of the screen towards the right. The screen appears to scroll as the character moves. An example of this type of game is Super Mario Bros.


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Sixth Generation

This describes 128-bit video game systems.



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