General Information

Bluff is a game of dice derived from the game of Perudo. It is sometimes known as Liars Dice.

The game can be played in groups of any size. To play, it is required that each player start with five dice and a shaker (usually store bought, but a can or bag can be used to supplement). Also, one community dice is required.

As the name would suggest, Bluff is primarily a game involving lying and bluffing.

A round begins with every player rolling all the dice in their hand and keeping them hidden beneath the shaker. Each player then looks at their own dice while keeping them hidden from the other players. The players then bid on the numbers beneath the cups. Play continues until a bet is challenged.

The loser(s) of the round give up dice from their hand. The last player to have dice in their hand - is crowned the winner.

Bidding

The first player to bet is decided by a game of lowest roll. A player bets on the number of dice showing a specific number from two to six. A player may not bid on the number one. For example, a player might bet that there are at least "four fives" contained under all of the player's shakers. When betting, you must also state the number of dice you are willing to bet on this statement. For example, a player might bet "three dice that there are at least four fives".

Once a player has bet, the next person in clockwise order has the choice to increase the bet or challenge the bet.

  • Increasing the Bet
    Increasing the bet means that the player may place a higher bet. The player may increase the number of dice that he is willing to bet on the same tally, or increase the tally which he believes is contained under the other player's shakers.

    Thus with a bet of "two dice that there are at least four fives", the player may:
    a) Bet three dice that there are at least four fives. or,
    b) Bet two dice that there are at least five fives.

  • Challenging the Bet
    If a player believes that the previous player's bet was a bluff, he may challenge that player's bet. When a player chooses this option, every player's shakers are lifted and their dice are revealed.
Ones are considered wild, and count directly towards the tally. The number of the dice indicating the specified value from the player's bet and number of ones are summed. A winner based on this tally is decided.

Winning

The winner is decided based on the tally after a bet is challenged. The tally is either less than, greater than, or equal to the value specified in the bet.

  • Less Than: In the event that the tally is less than the value named in the bet, the person who challenged gives up the number of dice specified in the bet.
  • Greater Than: In the event that the tally is greater than the value named in the bet, the person who placed the bet (the person in counter-clockwise order to he who challenged) has bluffed. He must thus give up the number of dice specified in his bet.
  • Equal To: If the number bet is identical to the number tallied, then all players except the better relinquish one dice.