|
Ace-Point
The one point.
Ace-Point Game
A game where you have two or more checkers on your opponent's ace-point, and your hope of winning depends on getting a shot, hitting it, then keeping his hit checker from coming back around. If you hold a single point in your opponent's board and it's a different point, sometimes you can be said to be playing a "Deuce-point game" or "Three-point game" but these terms are less commonly used.
Advanced Anchor
A made point higher in your opponent's board than the 24-point. In general, advanced anchors are good because (a) they give you more opportunity to hit his checkers if he brings them into his outfield and (b) they give you a better opportunity to escape your own checkers.
Anchor
A made point in your opponent's inner board. You start with an anchor on the 24-point.
Automatic Doubles
A rule, sometimes used in money play and Chouettes and never in match play. When automatic doubles are in effect, if the first roll (where each player rolls one dies) is a double, the cube is turned one level. Sometimes there can be a limit of, say, one or two doubles. This rule has no effect except to increase the stakes at random, which adds to the excitement of gambling for some players.
|