| Name |
Explanation |
| addressability |
In computer graphics, the capability of a display surface or storage device to accommodate a specified number of uniquely identifiable points. |
| addressable point |
In computer graphics, any point of a device that can be addressed. |
| computer graphics |
Graphics implemented through the use of computers. |
| computer graphics |
Methods and techniques for converting data to or from graphic displays via computers. |
| computer graphics |
The branch of science and technology concerned with methods and techniques for converting data to or from visual presentation using computers. |
| hard copy |
In computer graphics and in telecommunications, a permanent reproduction, on any media suitable for direct use by a person, of displayed or transmitted data. Examples of hard copy include teletypewriter pages, continuous printed tapes, facsimile pages, computer printouts, and radiophoto prints. Magnetic tapes, diskettes, and nonprinted punched paper tapes are not hard copy. |
| joy stick |
In computer graphics, a lever (with at least two degrees of freedom) that is used as an input unit, normally as a locator. |
| landscape mode |
In computer graphics, the orientation of an image in which the longer dimension is horizontal. |
| pointer |
In computer graphics, a manually operated functional unit used to specify an addressable point. |
| portrait mode |
In computer graphics, the orientation of an image in which the shorter dimension of the image is horizontal. |
| regeneration |
In computer graphics, the sequence of events needed to generate a display image from its representation in storage. |
| stroke |
A straight line or arc that is used as a segment of a graphic character. |